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Keep the thread of your media project.

Start with the CLI, explore with an agent or colleague, and keep the variants, prompts, relationships, and chosen files together.

Use the makefx CLI as the fast loop for agents, scripts, images, audio, video, and project state.

CLI Reference

The makefx CLI is the fast loop for Make Effects.

Use it the way you would use a direct generator CLI: from a shell, script, or coding agent. The difference is that every generated file can also become tracked project state: assets, variants, prompts, lineage, and production handoff records.

It can create spaces, bind a local project, generate media, upload files, inspect website assets, watch real-time events, curate variants, and export production handoff data.

Install

npm install -g makefx

Authentication

makefx login
makefx logout

Use --env stage for staging or --local for local development.

Spaces

makefx spaces
makefx spaces --json
makefx spaces --details
makefx spaces --details --json
makefx spaces --id YOUR_SPACE_ID --json
makefx spaces create "My Game Assets" --init
makefx init --space YOUR_SPACE_ID

makefx init writes .inventory/config.json so future commands can omit --space and --env.

Image generation

makefx generate "A market background" \
  --name "Market" \
  --type scene \
  -o art/market.png

makefx refine \
  --variant VARIANT_ID \
  "make it evening, warmer lights" \
  -o art/market-evening.png

makefx derive \
  --refs CHARACTER_VARIANT_ID,BACKGROUND_VARIANT_ID \
  --name "Hero in Market" \
  --type scene \
  "Place the hero naturally in the market" \
  -o art/hero-market.png

Audio generation

makefx audio speech generate "Welcome to the forge." \
  --name "Intro Narration" \
  -o audio/intro.wav

makefx audio dialogue generate --input scripts/dialogue.txt \
  --name "Blacksmith Dialogue" \
  -o audio/blacksmith.wav

makefx audio music batch "Three 20 second low-intensity dungeon music beds" \
  --name "Dungeon Bed" \
  --count 3 \
  --output-dir audio/dungeon

makefx audio music generate "A 30 second bright orchestral menu loop" \
  --provider lyria \
  --name "Menu Loop" \
  -o audio/menu-loop.wav

makefx audio sfx generate "A crisp inventory item pickup sound effect" \
  --name "Item Pickup" \
  -o audio/pickup.wav

Video generation

makefx video generate "A looping idle animation" \
  --name "Idle Animation" \
  --type animation \
  --duration 6 \
  --resolution 1080p \
  --tier fast \
  -o video/idle.mp4

makefx video refine \
  --variant VIDEO_VARIANT_ID \
  "make the motion snappier" \
  -o video/idle-snappy.mp4

makefx video derive \
  --refs IMAGE_VARIANT_ID,VIDEO_VARIANT_ID \
  --name "Attack Animation" \
  --type animation \
  "animate the pose into a short attack" \
  -o video/attack.mp4

Assets and variants

makefx assets
makefx assets --json
makefx assets show ASSET_ID --json
makefx assets download VARIANT_ID -o references/variant.png

makefx assets rename ASSET_ID "Hero Character"
makefx assets set-active ASSET_ID VARIANT_ID
makefx variants retry VARIANT_ID
makefx variants star VARIANT_ID
makefx variants rate VARIANT_ID approved

Live events

makefx listen --space YOUR_SPACE_ID
makefx listen --space YOUR_SPACE_ID --json

Use listen when an agent needs to monitor jobs, collaboration events, or variant status changes in real time.

Run manifests

makefx runs --debug
makefx runs show --latest --debug --json
makefx runs export --latest --debug --format media -o media-run.json

Run manifests are local debug traces. They are useful for automation logs and recovery, but the website remains canonical.

Agent guidance

  • Prefer --json when available.
  • Bind the project once with makefx init.
  • Use variant IDs for existing website media.
  • Use local image refs only when you want Make Effects to upload them into the space first.
  • Use listen --json for long-running orchestration.
  • Do not read or write Cloudflare storage directly from agents.
  • Treat the CLI as the shared contract between your local workflow, your agent, and the web workspace.